The Legend Of Zelda Hyrule Historia

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The Legend of Zelda: Hyrule Historia

The Legend of Zelda: Hyrule Historia Pdf/ePub eBook Author: Eiji Aonuma,Akira Himekawa
Editor: Dark Horse Comics
ISBN: 1506721389
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The Legend of Zelda: Hyrule Historia by Eiji Aonuma,Akira Himekawa Summary

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!

The Legend of Zelda Encyclopedia

The Legend of Zelda Encyclopedia Pdf/ePub eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN: 1506706436
FileSize: 1219kb
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The Legend of Zelda Encyclopedia by Nintendo Summary

This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on the Legend of Zelda Franchise with the New York Times Best Selling books The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.

The Art of Super Mario Odyssey

The Art of Super Mario Odyssey Pdf/ePub eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN: 1506713815
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The Art of Super Mario Odyssey by Nintendo Summary

Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure

The World of the Witcher

The World of the Witcher Pdf/ePub eBook Author: CD Projekt Red
Editor: Dark Horse Comics
ISBN: 1621159337
FileSize: 1507kb
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The World of the Witcher by CD Projekt Red Summary

Dive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire

Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire Pdf/ePub eBook Author: Ross Penhall
Editor: Appetite by Random House
ISBN: 0449016927
FileSize: 1151kb
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Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire by Ross Penhall Summary

A collection of 120 paintings by renowned artist Ross Penhall that celebrates the identity and spirit of Vancouver. Also included are paintings of inspirational places across Canada, the US and Europe, including the California Coast, the Prairies and the Italian countryside. Ross Penhall's Vancouver combines stunning imagery, tribute and personal history to create a portrait of the city through an artist's eyes. Ross Penhall was born and raised in Vancouver, where he has had two separate and successful careers as a fire captain and now as an internationally recognized painter. Visitors and residents alike will look at Vancouver in a new way after they see it from Ross' unique perspective. Whether it's a row of hedges on the corner of someone's yard or the cascading rocks at Spanish Banks, Ross finds endless inspiration in the city where he lives. In addition to paintings of Vancouver, there is a chapter on Surrounding Areas that focuses on the scenery of the Interior, Vancouver Island and Coastal British Columbia. The final chapter, Places That Inspire, includes paintings of the Pacific Northwest of the United States, the Canadian Prairies and landscapes from Ross' travels abroad. For lovers of art, for lovers of Vancouver and for anyone who looks for beauty in the everyday world, Ross Penhall'sVancouver is a book that will continue to captivate readers long after they first open it.

Elements of Game Design

Elements of Game Design Pdf/ePub eBook Author: Robert Zubek
Editor: MIT Press
ISBN: 0262362872
FileSize: 465kb
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Elements of Game Design by Robert Zubek Summary

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.

The Legend of Zelda: Art & Artifacts

The Legend of Zelda: Art & Artifacts Pdf/ePub eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN: 1630089389
FileSize: 809kb
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The Legend of Zelda: Art & Artifacts by Nintendo Summary

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!

The Art of Wolfenstein: Youngblood

The Art of Wolfenstein: Youngblood Pdf/ePub eBook Author: MachineGames,Bethesda Softworks
Editor: Dark Horse Comics
ISBN: 1506717705
FileSize: 903kb
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The Art of Wolfenstein: Youngblood by MachineGames,Bethesda Softworks Summary

A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!

The Art of Trover Saves the Universe

The Art of Trover Saves the Universe Pdf/ePub eBook Author: Squanch Games
Editor: Dark Horse Comics
ISBN: 1506716415
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The Art of Trover Saves the Universe by Squanch Games Summary

An oversized full-color art book showcasing the insane imagination of Justin Roiland! Save the universe! Save your dogs! Take your chair to the streets and follow Trover throughout the cosmos as you battle your way through hordes of clones on your quest to stop Glorkon! This freaky and awesome hardcover art book is the perfect companion to Squanch Games's first full length game! Feast your eye holes on 192 pages of crazy concept art and intimate commentary! Dark Horse Books and Squanch Games invite you to embrace weirdness by picking up the greatest art book in the galaxy! Or don't. It's whatever. I'm not your dad.

The Legend of Zelda: Breath of the Wild--Creating a Champion

The Legend of Zelda: Breath of the Wild--Creating a Champion Pdf/ePub eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN: 1506710182
FileSize: 1246kb
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The Legend of Zelda: Breath of the Wild--Creating a Champion by Nintendo Summary

This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. • Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

Dark Horse Presents #21

Dark Horse Presents #21 Pdf/ePub eBook Author: Caitlin R. Kiernan,Corinna Bechko,Denis Medri,Duane Swierczynski,Gabriel Hardman,Geoffrey Thorne,Jason Wordie,Michael Avon Oeming,Michael T. Gilbert
Editor: Dark Horse Comics (Single Issues)
ISBN:
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Dark Horse Presents #21 by Caitlin R. Kiernan,Corinna Bechko,Denis Medri,Duane Swierczynski,Gabriel Hardman,Geoffrey Thorne,Jason Wordie,Michael Avon Oeming,Michael T. Gilbert Summary

Neil Gaiman (_Sandman_, _American Gods_) teams with Paul Chadwick (_Concrete_) for The Day the Saucers Came�! Plus, three new series debut this month, including work by Simon Roy (_Prophet_) Shannon Wheeler (_Too Much Coffee Man_), and _Arcade Boy_ by Denis Medri! * Caitl�_n R. Kiernan's _Alabaster_ and Michael Avon Oeming's _The_ _Victories_ continue! Comics' best kept secret trove of great comics."Comic Book Resources **2012 Eisner and Harvey Award winner!**

Early Modernity and Video Games

Early Modernity and Video Games Pdf/ePub eBook Author: Tobias Winnerling,Florian Kerschbaumer
Editor: Cambridge Scholars Publishing
ISBN: 1443862347
FileSize: 1508kb
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Early Modernity and Video Games by Tobias Winnerling,Florian Kerschbaumer Summary

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play Pdf/ePub eBook Author: S. Austin Lee,Alexis Pulos
Editor: Springer
ISBN: 3319438204
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Transnational Contexts of Development History, Sociality, and Society of Play by S. Austin Lee,Alexis Pulos Summary

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Storytelling in the Media Convergence Age

Storytelling in the Media Convergence Age Pdf/ePub eBook Author: R. Pearson,A. Smith
Editor: Springer
ISBN: 1137388153
FileSize: 569kb
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Storytelling in the Media Convergence Age by R. Pearson,A. Smith Summary

Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn from a range of media, from Hollywood franchises to digital comics, and a range of countries, from the United States to Japan

Popular Culture and the Civic Imagination

Popular Culture and the Civic Imagination Pdf/ePub eBook Author: Henry Jenkins,Sangita Shresthova,Gabriel Peters-Lazaro
Editor: NYU Press
ISBN: 1479873020
FileSize: 457kb
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Popular Culture and the Civic Imagination by Henry Jenkins,Sangita Shresthova,Gabriel Peters-Lazaro Summary

How popular culture is engaged by activists to effect emancipatory political change One cannot change the world unless one can imagine what a better world might look like. Civic imagination is the capacity to conceptualize alternatives to current cultural, social, political, or economic conditions; it also requires the ability to see oneself as a civic agent capable of making change, as a participant in a larger democratic culture. Popular Culture and the Civic Imagination represents a call for greater clarity about what we’re fighting for—not just what we’re fighting against. Across more than thirty examples from social movements around the world, this casebook proposes “civic imagination” as a framework that can help us identify, support, and practice new kinds of communal participation. As the contributors demonstrate, young people, in particular, are turning to popular culture—from Beyoncé to Bollywood, from Smokey Bear to Hamilton, from comic books to VR—for the vernacular through which they can express their discontent with current conditions. A young activist uses YouTube to speak back against J. K. Rowling in the voice of Cho Chang in order to challenge the superficial representation of Asian Americans in children’s literature. Murals in Los Angeles are employed to construct a mythic imagination of Chicano identity. Twitter users have turned to #BlackGirlMagic to highlight the black radical imagination and construct new visions of female empowerment. In each instance, activists demonstrate what happens when the creative energies of fans are infused with deep political commitment, mobilizing new visions of what a better democracy might look like.